Zombie Walk

By | January 30, 2019


Screamers, Raccoon City.


This warm up builds trust amongst players. We need safety players on each wall. Everyone else start slowly milling around the room.


The players on the outside are spotters. Ideally there will be more than four spotters. Remember safety first. Before starting fully explain this warm up to the players. Make it clear that they will feel vulnerable with their eyes closed and they will be unexpectedly touched without explicit consent. The leader must ensure that players feel safe to not participate. No player needs to explain why they choose not to participate in Zombie Walk (or anything else for that matter).

Instruct the players milling about to close their eyes and continue slowly milling around. It is important to emphasize to move slowly. Advise them that they will be touched in one of three ways. First they will be slowly bumping into each other. They all should be moving slowing enough that this will be safe. The next most likely touch they will receive will be from the spotters on stationed outside the players milling around. This touch will involve the spotters gently redirecting players back into the center of the room by touching their shoulders. The last touch is the most dramatic. If the another player grabs your wrist you have been bitten by the zombie. You will let out an overly dramatic cry of “Brrrrraaaaaiiinz.”

The leader will select one player to be patient zero of the zombie apocalypse. The zombie is milling around with all the other players. However when the zombie nudges into another player she will grab her wrist indicating that the zombie has feasted on brains. As described above the player who get’s her wrist grabbed will mournfully call out “brains.” That player is now a zombie and she will mill about with her eyes closed looking for brains as well. If two zombies meet each other they will mournfully call out “huuuuuuuuunnnnngry” and continue looking for brains. The warm up ends when the zombie apocalypse in complete.

  • The spotters can make zombie noises as a distraction.
  • don’t pick a zombie and let them wander for hours.


Vampire – Instead of the confidant being a zombie she is a vampire.


Philanthropic Division of the Umbrella Coroporation