Fuzzy Bunny starts out as a simple circle counting exercise. The players count upwards from 1. However this counting is complicated by the asking the players to replace any usage of the number 3 with the word fuzzy. This means the number 3, 6, 9, 12 and 13 would be replaced with the word fuzzy. The warm up would sound like this. 1-2-fuzzy-4-5-fuzzy-7 and so on. When, not if, an error is made the circle offers support, laughs and restarts at 1.
Once the activity has been established one of the players from the circle jumps in and exclaims “Let me help you!” The player doing the mime responds with “Thank you, I am ______ing.” The goal for the player is to come up with a radically different task from what they were miming. For example, if the player appeared to be mowing a lawn they might say ‘filleting a soul.’ The player that joined in immediately starts miming the described activity (i.e., filleting a soul).
A very general theme is chosen, like transportation or love. Once the theme is chosen players jump into the centre of the circle and start to sing any song related to the theme. Once the player gets stuck on the song, another player must show support and jump into the circle to help with a new song.