When the leader calls for it ever player in the room mimes catching something into their open hands. They then sound off what fell from the sky into their hands. Once a player has described what fell into their hands, they discard the mime object and continue to mill about. This cycle of mill, catch, explain continues.
The front and center player can stand or take a seat, but they are in the role of the help desk employee for a major retail store. Many stores come to mind, however this should be one created on the spot. Players will create a character that includes move, sound and want. The help desk player will also have created a strong character. Each character will approach the help desk and make a strong request.
Once the environment is called out the players will create the environment. It is done without conversing or planning. Players will become trees, rocks, birds, or characters. No scene is started, just the creation of the environment. The ‘shift’ comes in when all the players are on stage and the environment has been established. Another environment is called out and the players must make a seamless transformation into the other environment.