This is a rhythm exercise with changing parameters. Failure is imminent. One player calls out one duck. The next player calls out two legs. All players go “quack quack.” The next player calls out two ducks. The next player calls out four legs. The entire circle goes quack quack quack quack.
This is counting warm up where players replace numbers in the sequence with specific movements. Get the group finding a nice rhythm with everyone counting 1-2-3-4. Each number is associated with a specific movement.
Fuzzy Bunny starts out as a simple circle counting exercise. The players count upwards from 1. However this counting is complicated by the asking the players to replace any usage of the number 3 with the word fuzzy. This means the number 3, 6, 9, 12 and 13 would be replaced with the word fuzzy. The warm up would sound like this. 1-2-fuzzy-4-5-fuzzy-7 and so on. When, not if, an error is made the circle offers support, laughs and restarts at 1.