Freeze-Space Jump

By | August 2, 2010


Up and Down.


The performers will do series of unrelated scenes ended by calling freeze. We will return to each scene after time has passed.


Space Jump is version of the handle Freeze.  For a detailed explanation of how to perform entertaining freeze tag refer to the handle Freeze. This handle is a series of mini scenes that is ended and modified by the host calling out freeze. The first scene is a one hander that is based on an audience offer. The solo performer will work through setting and what ever time allows. The first scene must only have one performer. The host will call freeze and add another performer to the scene. The next scene is informed by the frozen position of the performer and is NOT connected to the one performer scene. The host keeps calling freeze and adding performers until all performer are on stage.

Once all performers are on stage participating in a massive poly-performer cacophony the last performer in will find a reason to leave. Once the last performer in has left the scene returns to the penultimate scene. The second to last scene created restarts as if time has passed. The performers new positions need to be justified and the scene carries on until the second to last performer exits. This organized attrition continues until there is only one performer participating in the solo scene that started the Space Jump.

Overly detailed example.


  • First performer carries out a solo scene involving fishing.
  • Host calls freeze.
  • Second performer enters starting a new scene about painting a fence.
  • The second scene is based on the position of the first performer.
  • Host calls freeze.
  • Third performer enters starting a new scene about passing a fish around.
  • This scene was based on the position of the two frozen performers.
  • Host calls freeze.
  • Fourth performer enters starting a new scene about moving a fire hose.
  • Host calls freeze.
  • Fifth performer enters starting a new scene about laying a carpet


  • Fifth performer in finds a good reason to leave the 5-performer laying a carpet scene.
  • Four performer moving a fire hose scene restarts.
  • Fourth performer in finds a reason to leave the 4-performer scene moving a fire hose scene.
  • Three performer passing a fish around scene restarts.
  • Third performer in finds a reason to leave the 3-performer scene passing a fish around scene.
  • Two performer painting a fence scene restarts.
  • Second performer in finds a reason to leave the 2-performer painting a fence scene.
  • Solo performer fishing scene restarts

The host does not control the descending series of scenes. It is up to each performer to know that they are going to exit. It is recommended that performers throw their focus to the last performer in. This makes it more likely for them create a good reason to leave the scene. Time should pass between the two scenes. The peformers should try and justify the new positions they find themselves in. This challenge adds to the fun.


  • Forgetting to leave.
  • Making it impossible for the correct performer to leave.


  • Environment – audience or host calls out a new environment for each freeze scene.