Let’s get four or five players in a line and create a story.
This handle is identical to Conducted Story-Show, except that the conductor stands behind the players and touches them on the back instead of pointing at them. For the extra details of this exercise conducted story go to Conducted Story. Please consider the following paragraphs having exchanged pointing with touching.
The line of players are tasked with telling a story together. The leader will pick one player to start the story. As long as they are being pointed at (conducted) the player will continue to tell the story. Without warning the leader will switch to another player and that player will seamlessly pick up the story.
The goal of the exercise is to have the players seamlessly continue to tell the story. If the conductor moves from one player to another mid sentence the player will pick up mid sentence. If the conductor moves from player to player mid word the player will pick up mid word. If it is working the exercise will sound like one person telling a story.
For example, player Eh could be mid-word, “many children were afraid of Carl for he was known to ha-” Player Bee, would pick up the story mid-word “-ve piles of library books that were overdue.” This should sound like “many children were afraid of Carl for he was known to ha-ve many piles of library books that were overdue.”
The leader can add complications to the structure by endowing the story with emotions, genres or occupations.
- Leave the conduction on one player for a long time.
- Quickly move from player to player
- Touching more than one player at once.
- Gibberish – Seamless gibberish is a real thing.Word At A Time – each player contributes only one word at a time.
- Conducted Story – conduct the story by pointing at players.
- Die Game – competitive version where players who slip or pause are ejected from the line.