The first player will turn to the next player in the circle and strike a physical pose and make a sound based on that character. Typically, the player will avoid saying legible words. They may sigh, or cough or mumble something. The first player is creating an instantaneous character using the holy trinity of the character (Move, Sound, Want). The second player responds with a character in kind and simply states their relationship.
Emotional Transfer is both a handle and an exercise. The structure discussed here is the handle that is laid over an open scene. The leader should set up two contrasting emotions and assign them to each player in this two hander.
Each player in this scene will take on the traits of an animal. They will not become the animal, but behave like a human with those animal traits.