So I’ll is both an exercise and a tool. A player can use So I’ll as a performance tool if they find themselves at a loss for words. The player can recite “so what you are saying is” in their head to help stir an offer. Some players have also used So I’ll to slow down “offer suffocation.” If players in a scene are throwing out too many disconnected offers, So I’ll can be used to slow things down.
The players start into their scene as they would any other. When the ‘advance’ is called out the players focus solely on the story, and advance the story. When ‘expand’ is called out the players solely explore their environment.
Deprecated due to complexity. A more mature narrative tool is STEPS.